A character’s senses continuously give them information and knowledge about their surroundings. We’ve seen one example of this already, in motivation detection and deceit in dialogue.
Other information gathering checks work similarly. You don’t have to roll these; you will get information constantly as long as you have sufficient Resolve or Insight. Different information categories will have a different difficulty.
Gaining information doesn’t require turn order – you get it immediately.
Many memories can reduce the difficulty of various types of information. For example, if you’re familiar with a certain culture, identifying cultural elements, and people from that culture, will be easier.
Information from Insight
Information | Required Insight |
Units in the open, in your immediate vicinity in a brightly-lit area | 1 |
A unit in darkness or shadows | 2 |
Information about a culture, language, or town | = difficulty – Genius |
Information about a puzzle, game, or situation | = difficulty – Genius |
Identifying a person | = difficulty |
Identifying a social memory that was just used | = the memory’s Tier |
Identifying a latent or unused memory | = twice the memory’s Tier |
Information from Resolve
Information | Required Resolve |
Discerning what a unit is likely to do next in combat | = that unit’s Prowess +1 |
Identifying a combat memory that was just used | = the memory’s Tier |
Identifying a latent or unused memory | = twice the memory’s Tier |