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aim ten

aim ten

  • about
  • base rules
    • elements
    • units, characters, creatures, and foes
    • attributes
    • health, injury, fatigue, and death
    • experiences
    • levels and tiers
    • turns, rounds, and encounters
    • actions: social
    • checks and difficulty
    • motivation checks and attitude
    • actions: combat
    • aim
    • size and control
    • range and movement
    • forms
    • aspect, items, and strain
  • aim ten once
    • [axon] forms
  • support aim ten

base rules

Welcome to the Aim Ten Base Rules! This section has all the key documents you need to start a game as a player or DM.

elements
units, characters, creatures, and foes
attributes
health, injury, fatigue, and death
experiences and tiers
turns, rounds, and encounters
actions: social
checks and difficulty
motivation checks and attitude
actions: combat
aim
size and control
range
forms
aspect, items, and strain
aim ten
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